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Initialisation
To specify the behaviour of the menu, you have to fill the !h_Menu! structure:
Desciption of the !h_Menu! structure:
- !nb! the number of entries
- !size_item! the size of one item: for example, if you have a table of pointer on strings, you should enter !sizeof(char *)!
- !tab! the table of item: by default, it's a table of pointer of string, but we will be able to force the cast (see
)
- !level_tab! the table of the levels of the entries
- !key_able! the keys that should be accepted while browsing the menu (see
)
- !font! the font which will be used for drawing the entries
- !pos_x! and !pos_y! defines the top left position of the menu
- !width! defines the width of the menu
- !nb_draw! defines the number of entry to draw on the screen
- !fct_draw! defines the drawing function used to draw the entries
- !no_choice! it is the current choice of the user
- !top! it is the number of the entru drawn on the top of the menu
- !move! it can have the values 0 (false) or 1 (true): it describes if it is in a "move mode" or not (enabled with the !HMENU_ENABLE_MOVE! see
)
Next: Define the enabled keys
Up: Menu engine
Previous: Menu engine
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2006-02-19