Spawns a controllable
familiar that deals 37.5 damage per second on touch. It can be moved using the shooting directional keys
Gives Isaac an extra life. Upon death, he will respawn in the previous room with full health and lose the 1up!.
Isaac fires two tears at once, one from each eye.
Gives Isaac a random tear effect every room.
Gives Isaac a random tear effect every few seconds.
Reduces the charge of any
activated item by 1. Any 1 charge items instead have timed recharges.
Gives Isaac 99 coins.
The more distance tears travel, the more damage they will do.
Adds 25 to Isaac's
coin count, capping at 99.
Spawns a
familiar that mirrors Isaac's movements and shoots in the opposite direction.
+5 range. After Isaac is damaged, a trail of
red creep will be left behind Isaac until he leaves the current room.
-2 Tear Delay. Tears float in position until firing ceases, after which they will fly off in the direction they were shot in.
A trail of
blue creep is left behind Isaac, which damages enemies.
+0.25 Speed. Running into enemies while at a high speed will deal 18 points of damage. Does not prevent contact damage.
Spawns an
orbital familiar that blocks enemy shots, dealing 105 damage per second. Collecting additional copies gives it the ability to shoot
charm tears, then chase enemies, then increases the damage.
Adds a chance to shoot
slowing tears. Isaac leaves a trail of slowing
creep behind as he moves, impeding enemies' speed.
Spawns a
familiar that flies around the room in a zig-zag pattern and explodes on contact with an enemy. Respawns after ten seconds.
When hit, spawns a quickly orbiting attack fly similar to
Forever Alone for the current
room dealing 75 damage per second.
Increases the size and effectiveness of most
familiars.
Spawns a large
orbital familiar that blocks enemy shots and deals 30 damage per second to enemies.
Tears fired from the left eye have +1 flat
damage, +5
range, and +0.5 tear height.
Increases Damage by 1, and turns Isaac's tears into blood tears.
Increases Isaac's damage whenever he takes damage, up to six times. The bonus resets when entering a new floor.
Spawns a
familiar that charges forward when shooting tears and explodes upon contact with an enemy, damaging and
poisoning them. The familiar respawns after a few seconds.
Gives 5
bombs and grants Isaac's bombs a
poison effect.
+5 bombs. Bombs gain a
homing effect, slowly moving towards the nearest enemy.
All Bomb pickups become Double Bombs.
Tears are replaced by a laser beam that pierces through all enemies and obstacles in its path and deals high damage. Can only be fired after a short charge-up period.
Picking up another copy of it grants a larger laser, a 1.2x damage multiplier and +1
damage.
Chance upon entering a room to slow down or speed up every enemy and their attacks. The chance to slow enemies is quite higher than the chance to speed them up.
A
familiar that follows Isaac around shooting normal tears.
Grants two empty Red Heart containers and heals Isaac by half a Red Heart, but decreases speed by 0.2.
+5
bombs. Bombs now cloud up the screen, briefly damaging and
confusing all enemies.
Grants +0.3
speed, reduces character size and gives a random pill.
Spawns a
familiar that floats slowly around the room on a zig-zag pattern similar to
The Peeper and shoots normal tears in the same direction as Isaac.
Increases health, damage, speed, and range, lowers tear delay, and gives one
coin,
bomb, and
key.
Grants a chance to trigger the
Book of Shadows effect upon taking damage, creating a
shield that nullifies all types of damage for 7 seconds.
Increases damage, but also increases the chance of
champion enemies appearing.
Heals Isaac for half of a Red Heart for every 13 enemies killed.
Tears fired from the left eye have +2 flat damage.
Grants charged tears that deal greater damage when fully charged.
Doubles the number of most room clear awards, but reduces the overall chance of getting one by 1/3.
Grants -1 tear delay and reduces range. When tears hit an object or deplete their range, they spawn 4 smaller tears, whose range and damage scale with Isaac's.
Increases damage by 0.5, and multiplies it by 1.5x.
Spawns an
orbital familiar that blocks enemy shots, dealing 105 damage per second. Collecting additional copies grants it the ability to shoot, then chase enemies, then increases the damage.
Grants Isaac
piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.
Grants charged tears that can be fired in a tight burst of four. Getting hit while charging will teleport Isaac into another room.
Daddy Long Legs' shadow follows Isaac and occasionally stomps enemies for 40 damage total.
After Isaac takes damage, spawns a flying
familiar that chases enemies for the current
room, dealing ~5 damage per second.
Grants
piercing and
spectral tears. Increases tear size (without increasing damage) while greatly reducing range and shot speed.
Spawns a
familiar that follows Isaac and automatically fires at enemies in its reach.
Tears are replaced by
bombs that benefit from bomb-enhancing effects and slide for a fixed time after being fired.
Spawns a
familiar that follows Isaac around and blocks enemy projectiles. Upon blocking a shot, it has a chance of triggering
The Necronomicon effect.
Enemies that touch Isaac are changed into
poop.
Isaac's tears are replaced with guided missiles, like those used by the
Doctor's Remote.
Doubles damage, halves tears stat, and greatly reduces shot speed.
Randomly increases and decreases some of the character's stats.
Has a chance to drop a random
pickup when Isaac takes damage.
Grants flaming tears that deal
burning damage over time. Tears have a chance to explode on impact with an enemy, which creates a fire at the location of the explosion.
Spawns an attack fly that orbits a long distance from Isaac, dealing 30 damage per second.
Spawns a conjoined
familiar which chases enemies close to Isaac, dealing ~8 damage per second.
Gives chance of spawning a
Soul Heart when taking damage. Enemies have a chance to drop a
Half Red Heart after being killed.
After standing still and not shooting for a short time, Isaac turns invincible until he moves or shoots.
A
Devil Room /
Angel Room Door will always spawn after every boss fight, excluding the first floor and floors after Utero II/Womb II.
Spawns an
orbital familiar that blocks enemy shots, deals 105 damage per second to enemies, and increases the speed of all orbital familiars.
Isaac's head is removed from his body and floats around him as an
orbital. Gives +1
damage and grants -1
tear delay.
Grants a permanent 50% chance to respawn with 1/2 of a
Red Heart after death.
Spawns a
familiar that loosely follows behind Isaac, which blocks shots can be swung like a flail to damage enemies. Grows bigger by killing enemies.
Room clear awards have a 1/3 chance of being replaced with a
chest and a 1/3 chance being replaced with nothing.
When Isaac is hit, his active item gains 1 room's worth of charge.
Spawns two
Pretty Flies that block enemy shots and deal contact damage to flies.
Spawns a familiar that follows Isaac around and fires two tears at once in a V-pattern.
Spawns a
familiar that follows Isaac, leaving blood
creep on the ground.
Upon entering a room, grants a shield that negates the first damage taken.
Spawns a bottle
familiar that breaks when Isaac takes damage, leaving a puddle of
blue creep. The bottle respawns upon entering a different room.
A bottle
familiar that flies forward when Isaac shoots. It breaks upon hitting an enemy, leaving a puddle of
blue creep that
petrifies enemies. The bottle respawns after a few seconds.
Grants 5 bombs. Isaac's bombs leave behind fire that damages enemies upon contact.
Replaces all regular red hearts, pennies, keys, and bombs with double versions worth twice as much.
Regular red hearts, pennies, keys, and bombs have a chance to be replaced with double versions worth twice as much.
Chance to block projectiles coming from any direction.
1-3
Blue Flies randomly spawn every time Isaac gets hit.
Replaces tears with explosive and
poisoning projectiles fired in an arc from the mouth.
Increases damage by 0.3 and adds a chance to shoot
concussive tears, causing enemies to walk around randomly.
Isaac himself is now immune to all damage, and a heart
familiar appears and follows Isaac. If the heart is hurt, Isaac is hurt.
Adds an extra life; upon
death, it respawns Isaac as
Dark Judas with two Black Hearts.
Spawns a leech
familiar that chases enemies, dealing ~3 damage per second. Heals a Half Red Heart whenever Leech kills an enemy.
Isaac can destroy
rocks by walking into them.
Spawns a
familiar that chases down enemies, dealing 4 damage per second and inflicting
fear.
Isaac can hold 2 pills at once and all cards are replaced by pills.
Spawns a
charger familiar that charges forward and deals contact damage to any enemies in its path.
Gives a random chance for projectiles to fire in all 4 cardinal directions.
Isaac's tears can hit and destroy enemy projectiles. -0.16
shot speed.
+1 luck. Increases chance of winning
Shell Games and
Fortune Tellers (independent from the luck stat).
Converts all bad pills into good pills, without identifying them.
Gives one Red Heart container and doubles the healing provided by Red Hearts.
Enemies that touch Isaac are temporarily
petrified and turn to gold. Any enemy killed while in this state will drop coins.
Decreases Isaac's size, making him less likely to be hit. +0.3
speed, +1.5
tear height, -4.25
range (effective range is increased).
Randomizes all passive items and stats upon pickup and at the start of each succeeding floor.
Grants one
Black Heart. Upon taking damage that reduces Isaac's health to one heart or less, activates
The Necronomicon effect, dealing 40 damage to all enemies in the room.
Spawns 4 random
pills near Isaac.
+0.25
range. Adds a chance to shoot
petrifying tears, which stop enemies in place and prevent them from moving or attacking.
Allows Isaac to fire tears from the back of his head.
Tears have a chance to
charm enemies.
Isaac's tears are replaced by a knife that pierces enemies, can travel through obstacles and can hurt enemies while Isaac is holding it. Holding down the fire button before firing increases its range and power.
Allows Isaac to hold 1 additional trinket.
Adds a chance to spawn
Blue Spiders when firing tears. Restores 1 red heart.
Increases
damage by 0.04 for every
coin Isaac has, up to +3.96 damage at 99 coins.
Spawns a
familiar that copies the tears of Isaac's other familiars.
Increases damage and grants a charged shot that fires multiple tears in the same fashion as
Monstro.
Grants 5
bombs, and makes all dropped bombs larger, which have an increased blast radius and increased damage.
Grants quadruple shot but decreases
tears.
Tears leave a small, short lasting pool of
creep on impact or when their range is depleted.
+1.5 tears, -17.62 range
Grants
spectral tears that travel through obstacles (but not enemies) instead of breaking on impact with them.
Spawns seven random
coins around Isaac.
Converts all bad pills into good pills, spawns one pill pickup, and identifies all pills. Restores two Red Hearts and increases the payout of
Blood Donation Machines.
Gives 3 pennies on pick-up. Every time Isaac is damaged, he will drop one additional penny.
-1 Tear Delay, adds
knock-back shots and increases tear size.
Grants one full Red
Heart container, and a chance to regenerate a Half Red Heart of health every minute of gameplay.
Isaac fires huge tears that deal massive damage but fire rate is greatly decreased. If a tear kills an enemy, the tear travels on with any leftover damage.
Tears start out massive with high damage, and then shrink down and become weaker over a short range.
Spawns a
Mulligan familiar that wanders randomly. Enemies will attack the Mulligan if it's closer.
Isaac heals 1 Red Heart instead of taking damage from an explosive source. Adds 5
bombs.
Spawns a
familiar that follows Isaac around and fires tears with random effects.
Fires lasers at any enemy in its line of sight and moves based on the direction Isaac is firing tears.
Adds 3 Soul Hearts.
The Bible will appear in any item pool.
Also a +0.5 tears up.
Spawns a
familiar that spawns a
Blue Fly when Isaac shoots. It can only have one Fly at a time.
Spawns a dagger
orbital familiar, dealing 225 damage per second and blocking enemy shots.
+5 Bombs. Upon exploding,
bombs shoot 10 tears around them, affected by tear modifiers.
Attaches a ball and chain to Isaac that pulls behind him that damages enemies, blocks shots, and destroys most
obstacles.
Once per room, when Isaac is reduced to his last half heart, he is granted one
Soul Heart.
Grants
poison tears, which deal damage over time when inflicted.
Damages Isaac in exchange for fully recharging Isaac's current activated item.
Spawns a
familiar that follows Isaac around shooting normal tears.
Flies become harmless or less dangerous depending on the type.
Spawns an
orbital familiar that blocks enemy shots. Upon taking damage, the familiar will pursue enemies for the rest of the
room, dealing 22.5 damage per second.
+1 Red
Heart container, +0.3 damage, +0.2 tears, +0.2 speed, +0.5 range, +1 tear height. Fully restores all red hearts.
Tears are smaller and do much less damage, but fire in very rapid succession.
Reveals type of adjacent rooms, including location for Secret Rooms and Super Secret Rooms.
Adds a chance to shoot
slowing tears, reducing speed of enemy movement and any projectile fired by them.
Isaac can hold 2 cards at once and all pills are replaced by cards.
Reduces all Shop prices by 50%, rounded down to 7 coins for an item, rounded up to 2-3 coins for a pickup.
Increases damage by 1.
Increases damage, and adds 1 heart container.
Automatically inflicts
slow to all enemies in every room.
Upon taking damage, inflicts slow to all enemies for the current room.
Slows all enemies in every room to roughly half speed.
-0.3
Speed. Isaac builds speed while in a room with enemies. At max speed, he gains the
My Little Unicorn effect for 5 seconds.
Isaac occasionally fires an unlimited range
piercing laser alongside his normal tears. The laser can glitch, mimicking the effects of certain items and trinkets.
Replaces tears with a
piercing laser with unlimited range.
Decreases damage and replaces right eye tears with a unlimited range,
piercing laser which fires continuously.
When taking damage, Isaac farts, causing
poison damage to all enemies in range.
Adds a chance to shoot
poison tears, dealing damage over time when inflicted.
Grants triple shot but decreases
tears.
Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkable sections.
Instead of firing tears, Isaac controls one floating tear that hover over obstacles. This tear deals constant damage when held in place over an enemy.
Reveals the entire map, including all special rooms and
Secret Rooms.
Tears have a 1/6 chance of spawning allied
Blue Flies when they hit an enemy.
If Isaac has half a red heart or no red hearts after taking damage, all enemies in the room take significant damage. Allows entrance into the
Dark Room.
Also allows access to
Home.
Isaac's tears split in two when they hit something.
Spawns a
familiar that floats slowly around the room on a zig-zag pattern, damaging enemies it passes through.
If Isaac has half a red heart or no red hearts after taking damage, he gains a
shield that nullifies all types of damage for 5 seconds. Allows entrance into
The Chest.
Also allows access to
Home.
Increases tears by 0.7.
Increases damage by 1, increases tears by 0.2, and decreases speed by 0.2.
Grants two
Soul Hearts. Isaac gains a pulsing aura that repels enemies and projectiles.
Inflicts
poison to enemies who make contact with Isaac. Speed down.
Poisoned enemies have a chance to drop a black heart when killed.
All sources of damage that would cause more than one-half heart of damage are reduced to one-half heart instead.
There will be 2 items available to choose from after defeating a boss. Choosing 1 item causes the other to disappear.
Destroys rocks upon contact with Isaac. Adds one Red Heart container and lowers Speed.
Range up and makes shot tears revolve around Isaac until they drop.
Adds a chance to shoot a tooth instead of a tear, which deals greater damage than regular tears.
Reveals all rooms for every floor. However, it does not reveal icons or secret rooms.
Isaac gains a shield that protects him from enemy shots. It aims in the direction Isaac fires from.
Adds a chance to give a
shield that nullifies all incoming damage for 10 seconds upon taking damage. Also converts bad pills into good pills.
Grants +1.5
damage and +0.3
speed whenever Isaac has half a red heart or less (one red heart for Eve), ignoring any
Soul or
Black Hearts.
+1.5 Damage Up. Replaces Isaac's tears with nails, which have increased knockback.
When Isaac takes damage, a black ring briefly appears around him, dealing damage to all nearby enemies.
Every time Isaac takes damage, a
charm effect is applied to every enemy in the room, causing them to attack each other rather than Isaac.
Isaac leaves a trail of black powder on the floor. Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick to any enemies inside it.
+5 bombs. Isaac's bombs will now explode in a large cross-shaped pattern (roughly 5 bombs explosions wide). This also affects player-spawned Troll Bombs.
Spawns a beggar
familiar which picks up any nearby
coins, leveling up after collecting several coins. At level 2, Bumbo gains a body. At level 3, it begins to fire tears. At level 4, Bumbo follows enemies and gains contact damage.
Spider enemies no longer target or deal contact damage to Isaac.
After taking damage a certain amount of times, a permanent demonic
familiar spawns.
Causes Isaac's activated item to activate twice on each use.
Spawns a
familiar which creates a circular aura that
slows down enemies and enemy shots inside.
Drops 1-6 random pickups on the floor. Causes items to be chosen from random
item pools.
Surrounds Isaac with a large white halo that occasionally deals Isaac's tear damage to enemies inside it, and can convert enemy shots into friendly
homing tears.
Grants
spectral tears and increases
range. Tears travel through walls and appear at the opposite side of the room.
+2 soul hearts. While Isaac has no empty red hearts, grants 2x damage, +5.25 range, and -0.3 shot speed. Regardless of health, the crown deactivates for the current room when Isaac takes damage.
Isaac's damage increases each time an enemy is hit. Damage is reset upon missing a shot.
Allows Isaac to carry two cards or pills (or a combination of both) at the same time.
Increases the
coin cap to 999. If a room would otherwise yield no reward, 1-3 pennies will spawn.
+0.7 tears up. Grants a random item at the start of the next run.
Grants two
Black Hearts. While Isaac has no red hearts, grants flight and periodically grants an invincibility shield for a few seconds.
Shooting in one direction increases Isaac's rate of fire until the cap is reached. As soon as Isaac changes direction or stops shooting, rate of fire is reset to its normal amount.
While firing tears, Isaac has a chance to fire an eye across the screen with a very slow shot speed, which will fire tears of its own in the same direction as Isaac. The eye will be destroyed if it comes into contact with an enemy or obstacle.
Isaac's tears have a chance to stick to enemies and explode.
Spawns a
familiar that follows Isaac and blocks enemy shots. If a shot hits Farting Baby, it has a chance to fart, which
Charms,
Poisons, or
knocks back nearby enemies.
A blue head familiar that will follow Isaac and fire tears copying his tear effects and damage.
Isaac's tears gain a random effect that changes every shot.
Spawns a
familiar that bounces diagonally around the
room, applying a random
status effect to enemies it hits and has a chance to re-roll
pickups it passes over.
Spawns a familiar that follows Isaac. Double tapping the fire button launches it forward, causing it to reroll the first
monster or
pickup it hits. It respawns after clearing a room.
+5 bombs. Bombs have a chance to drop random
pickups or charm enemies when they explode.
Tears have a chance to
shrink enemies, making them run away from Isaac. Shrunk enemies can be crushed and killed by walking over them.
Isaac's tears become coins and now have a chance to drop Pennies on the floor upon successfully hitting an enemy.
Adds a chance to fire holy tears, which will create a damaging light beam in the area if they hit an enemy.
A host familiar that sits on Isaac's head and has a random chance to block enemy shots and retaliate with 3 tears. Grants immunity to explosions.
Upon picking up a certain amount of health, spawn a permanent angelic familiar.
Spawns a
familiar that follows Isaac and collects
Keys for himself, giving random
Chests in return.
Randomly while firing tears, Isaac will stop firing and turn red, where he will charge and release a lot of 'tears' in one go. The burst of tears also includes a kidney stone, which deals a lot of damage.
A
Gurdy Jr. familiar that charges up while Isaac is firing, bouncing around the room when released and dealing contact damage based on its speed.
Spawns a Loki
familiar that follows Isaac and fires 4 tears in a cross pattern.
Spawns fly
familiar that moves in a straight line and circles around the first wall or
obstacle it hits, dealing 105 damage per second on contact.
Isaac's damage increases for the current room each time he kills an enemy.
Isaac will now fire tears automatically directed at a red target on the ground which is controlled by the player. This allows for a full 360-degree tear firing radius. It can be overridden by other tear modifiers such as Mom's Knife or Brimstone.
Charged by firing for 2.5 seconds and when released, creates a black ring around Isaac that rapidly deals damage.
+1 damage, the ring can cause enemies to drop
Black Hearts.
Spawns a glass
familiar that spills on the floor upon taking damage. After the milk spills, Isaac's
tear delay is decreased by 2 for the current
room.
Two items spawn in every
Treasure Room. Only one can be taken; the other will disappear.
Spawns a
familiar that will follow Isaac's movements on a 2.5-second delay. Tears that pass through the baby will be doubled and increase in speed.
Each time Isaac takes damage, inflicts
fear on all enemies in the room and spawns a black
friendly Charger that will attack enemies. The Charger will be killed if it is damaged too much.
A cone of light shines in the direction Isaac is moving that
slows enemies and enemy shots.
Continuously firing tears for three seconds causes Isaac to drop a
Butt Bomb, which damages and
confuses all enemies in the room when it explodes.
Spawns a
familiar that follows Isaac's movements on a 3 second delay and deals contact damage to enemies.
Spawns a
familiar that follows Isaac's movements on a 3 second delay, firing tears at nearby enemies.
+5 coins. Turns doors that require a single key into doors which need a coin to enter instead.
Gives Isaac spectral tears and gives his tears a wide arc shape, increasing their size.
Boosts one of Isaac's stats depending on the color of the aura around him. The aura disappears upon taking damage and reappears with a random color upon entering a new room. Red boosts damage, blue boosts tears, yellow boosts speed, and orange boosts range.
Causes
shops to instantly restock their items when they are bought. Granted by default for every character in Greed Mode.
Coins, bombs, keys, cards, runes and batteries have a chance to become
sacks.
Adds 5 bombs. Isaac's bombs explode into 2-4 tiny bombs.
Spawns an angel
familiar which follows Isaac and fires
homing tears which deal 10 damage and have 75% shot speed.
Tears have a chance to apply a
poison effect to enemies. Isaac poisons enemies on contact. Poisoned enemies have a chance to drop a
black heart when killed.
In addition to tears, Isaac holds a spear in front of him which deals contact damage equal to 2x his tear damage, and occasionally inflicts
fear.
+5 bombs. Bombs stick to enemies and spawn 2-4
Blue Spiders if they kill an enemy.
Spawns a flying
familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. While standing in the aura, Isaac gains a 1.5x tear damage multiplier.
Tears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Can be charged to increase the size of the ring.
Tears simultaneously fire out of both eyes diagonally, similar to the effect of the
R U a Wizard? pill. Isaac's tears also travel above all obstacles.
Upon entering a room, poisons all enemies, dealing double Isaac's tear damage. Killing enemies leaves a small, short lasting pool of green
creep on the ground.
Increases tears, range, and shot speed. Isaac emits a beam from his face that his tears follow along.
Gives Isaac a random
zodiac item effect that changes every floor.
Spawns a random
Harbinger familiar that changes every 10 seconds. Harbingers have different behaviors and spawn themed
Locusts.
Increases damage based on how many empty Red Heart containers Isaac has.
+0.35 tears up. Allows Isaac to fire tears diagonally.
Spawns an
orbital familiar with a large orbital radius. Tears that pass through the prism split into four multi-colored tears.
Spawns a fly
familiar that orbits around a random enemy and deals 30 damage per second to enemies it comes in contact with.
Increases tears. Adds a chance to fire a high-damage razor blade.
Isaac's tears deal double damage and inflict bleeding on enemies if they're facing away from Isaac.
Drops a random
trinket. Grants a second trinket slot.
Spawns a
familiar that follows Isaac and charges across the
room when Isaac fires, blocking shots and dealing 40.5 damage per second on contact.
Grants one
Soul Heart. Upon entering a boss room, grants a shield that blocks one hit, then disappears.
Spawns an
orbital familiar that deals 30 damage per second and fires a randomly angled tear every 2 seconds.
Increases damage by a flat 0.1 and grants a Soul Heart. Enemies can randomly become briefly charmed or feared. Taking damage has a chance to spawn a rainbow poop.
Replaces all Red Hearts with 6 empty Bone Hearts. Upon losing a Bone Heart, Isaac fires bones in 8 directions and permanently gains a
tears up.
Enemies, enemy shots, tears, and pickups will briefly freeze in place at random intervals.
Spawns a
familiar with a random tear effect. The familiar is randomized at the start of each
floor.
Isaac becomes camouflaged at the beginning of each room. Until he shoots, all non-boss enemies will be confused.
Increases range. Tears turn into bones, which shatter into 1-3 bone shards upon hitting an enemy or obstacle.
Grants a Soul Heart. Gives Isaac a chance to ignore any damage taken.
The first enemy killed in a room explodes and poisons nearby enemies. Poisoned enemies will also explode upon death.
Creates a ring of light around Isaac that
petrifies enemies in contact.
While firing, Isaac gains a green aura that poisons nearby enemies.
Grants a
pickup or stat upgrade if all enemies in a room are killed in the order they are marked.
Spawns a
familiar that leaves a trail of
creep that damages enemies at 6 damage per second. Has a chance to spawn damaging beams of light onto enemies that touch the cloud.
+0.3 damage, +0.1 speed. Plays a howl or bark sound when entering a room with undiscovered
Secret Rooms or
Crawl Spaces.
Whenever a
Devil or
Angel Room would spawn after defeating a boss, both rooms spawn. Only one can be entered.
An Angel Room door will always spawn after every boss fight, excluding the first floor and floors after
The Womb II/
Utero II.
Adds a chance to fire needles that instantly kill basic enemies and deal triple damage to bosses. If a needle kills an enemy, it bursts into more tears/needles.
Grants piercing tears. After piercing one enemy, tears start homing and deal double damage.
Every 20 tears, Isaac loses 1
coin and shoots an additional gold tear that
petrifies enemies and turns them into gold. Any enemy killed while in this state will drop coins.
Grants 7 bombs and allows bombs to be placed rapidly.
Spawns a finger
familiar that points at enemies, dealing scaling damage.
Tears bounce off the floor, creating splashes. Splashes deal 25% of Isaac's tear damage to all enemies in a small area.
Adds a chance to shoot a fire that damages enemies and remains in place until it deals enough damage or the room is left.
Adds a chance to shoot tears that
confuse enemies for an extremely long time.
Tears are now fired in an arc. Upon hitting the floor, an obstacle, or an enemy, they burst into many smaller tears in all directions. Increases tear delay.
Spawns a white poop familiar, which turns into a
white poop when Isaac is hurt. White poop has an aura that halves tear delay and can block enemy shots.
Spawns a
Hush familiar that bounces diagonally around the
room and deals contact damage. While firing tears, it stops moving.
Tears fire sparks of electricity in random directions upon hitting an obstacle or enemy.
Spawns a
familiar that flies through the
room while firing, dealing a flat 7 contact damage to enemies retrieving
pickups.
Grants an active item charge every 15 enemies killed.
Spawns a
familiar that follows Isaac and makes other familiars follow it. While firing tears, other familiars stop moving.
Isaac's tears decelerate as they travel. Upon stopping or hitting an obstacle, they burst into 8 tears in all directions. Tears can be fired into other tears to feed them, increasing their damage.
Adds a chance to fire a creep shot that deals double damage and leaves a trail of slowing white creep.
After every 15 tears fired, Isaac will fire a high-damage cluster of tears.
Upon taking damage, grants a body part as an orbital, which blocks enemy shots and deals 7 damage per tick to enemies it comes in contact with. The orbitals will be destroyed if they take enough damage from enemies or enemy shots.
Grants a
familiar that transforms into another random familiar every 10 seconds.
Spawns a
familiar that fires clusters of tears. Must be charged before shooting.
Drops a random
pill, and spawns a
familiar that charges up and fires
creep. Using pills changes the creep type.
Constantly shooting causes Isaac to release gas clouds that can be pushed by his tears and damage nearby enemies.
Adds a chance to fire a piercing tear that instantly kills any enemy that it touches.
Adds a chance to fire a tear that summons
Big Horn's hand to crush the first enemy it hits, instantly killing monsters or greatly damaging bosses.
Spawns 3 random
trinkets, 5% chance to swallow held trinket after taking damage, gaining its effect permanently.
Grants one bone heart and spawns three red heart pickups.
Grants one Soul Heart. Enemy shots have a chance to be reflected at the shooter as
confusing tears.
Spawns an orbiting razor that deals contact damage and inflicts
bleeding on enemies, causing them to slowly take damage over time.
Spawns an egg
familiar, which cracks into a random
friendly monster when Isaac is hurt. The egg regenerates upon entering a different
room.
Adds a chance to fire an egg sack which creates slowing creep and spawns a
Blue Fly or
Blue Spider upon hitting an enemy.
Spawns a bone
familiar that hovers back and forth in front of Isaac, dealing damage equal to Isaac's damage.
Upon entering a room with enemies in it, has a chance to spawn a random
friendly enemy that persists across rooms.
Allows Isaac to carry two
cards,
pills, or any combination of both. Spawns one random card,
rune or pill.
Replaces Isaac's tears with eyeballs that can bounce off of each other. The eyeballs are not limited by range, and will instead dissipate when they stop moving or when hitting an enemy or obstacle.
Allows Isaac to hold two active items.
Spawns a shadow
familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies. After dealing enough damage, it is absorbed by Isaac and spawns
friendly Chargers.
Upon taking damage, Isaac has a chance to drop a full red heart, gain 5 range, and leave a trail of damaging red
creep for the current room.
Taking damage causes Isaac to bleed, spraying a volley of blood in the direction he fires. Bleeding will eventually damage him, but it can be stopped by picking up a
Red Heart.
Adds a chance to fire a booger that sticks to enemies and deals damage over time.
Spawns a bone familiar that circles around Isaac and reflects enemy shots.
+0.3 damage. Adds a chance to fire acidic tears which can destroy obstacles.
Drops a random
card or rune.
Doubles the effects of most cards and runes.
Doubles the effects of tarot cards.
Connects Isaac's tears with electricity that can damage enemies.
Damage down. Tears are replaced with piercing white blasts of light that can damage the same enemy multiple times.
Taking damage releases a ring of 10 high damage tears.
Repeatedly zaps enemies that are close to Isaac.
Enemies near Isaac are afflicted with
fear.
Active items don't charge when clearing rooms. Instead, they're charged by dealing damage to enemies.
Devil deals now cost coins, shop items now cost health, and consumables in shops are free but surrounded by spikes.
Increases
tears and grants an
Eternal Heart. Allows Angel Rooms to appear even if a Devil deal has been taken before.
Creates a chain of tears behind Isaac while in combat.
Quadruples
fire rate, with x0.3
damage multiplier. Tears are given random worm trinket effects.
Causes Isaac to turn into a ghost if he gets hit while in a room with enemies, giving him flight and spectral tears and blocking the next hit he takes.
Isaac builds rage every time a room is cleared. After four rooms, fires a large
Brimstone laser when entering the next room.
Recharges Isaac's currently held active item and drops 2-4 batteries.
Causes enemies to bounce off of Isaac, dealing damage to them if they hit and enemy or obstacle. Also gives Isaac the chance to deflect enemy shots.
+1 red
heart container and fully heals Isaac. Item pedestals cycle between their normal items and food, and collecting food grants a temporary
damage boost and permanent bonuses to 2 stats.
The first time Isaac takes damage in a room, a
familiar leaps on an enemy, dealing damage and releasing a rock wave. For the rest of the room, it chases enemies similar to
Dead Bird.
Gives Isaac the chance to shoot fires alongside his regular tears that block enemy shots and deal damage to enemies that touch them.
Grants a Red
Heart container and restore 5 hearts. Bombs leave behind damaging red
creep. Isaac can place bombs at the cost of half a heart if he doesn't have any.
Stabs Isaac at the beginning of each floor, draining his red hearts. Increases damage and speed for the floor based on the amount drained.
Spawns a
familiar that chases enemies. After killing enough enemies, it becomes more powerful but will also try to hurt Isaac. Attacking it returns it to normal.
When Isaac takes damage, he gains speed and tears for the rest of the floor.
Gives Isaac a familiar that fires chaotic bursts of tears in all directions.
Enemies spawn floating bones on death, which block shots and damage/repel enemies that touch them.
Spawns an orbiting fly
familiar that fires shielded tears at incoming enemy projectiles.
Gives Isaac +5 bombs and causes his bombs to fire
Brimstone lasers in the cardinal directions upon exploding.
Gives permanent stat boosts when Isaac heals with red heart pickups.
Increases Isaac's lowest stat and drops either 3 coins, 1 bomb, or 1 key depending on what Isaac has the least of.
Unlocks doors and reveals a random room on the map when Isaac takes damage.
Spawns an ice cube
familiar that slides around when walked into. It
slows and deals contact damage,
freezing monsters it kills.
Begins the sequence to access
Home.
Destroying poop spawns friendly Dips that follow Isaac and damage enemies. Destroying different types of poop spawns different Dips with special effects.
Double tapping a fire key creates a shield that pushes away enemies and reflects enemy projectiles and lasers.
Grants
flight, +0.1
speed, +2
damage, and the
Holy Mantle effect. Grants enough health to have 6 full hearts, if possible. Automatically given to Isaac after defeating
Dogma.
During the transition between floors, Isaac's nightmare shows the floor's
Treasure Room item and
boss. Grants half a soul heart when entering a new floor.
When Isaac uses a card, pill, or rune, he also uses a copy of every card/pill/rune he used after picking up Echo Chamber.
If Isaac has an empty
heart container, another one is added at the start of each floor.
Lowers the tear delay in Isaac's left eye, causing his eyes to fire at different rates.
Isaac's tears are now controlled mid-flight with tear controls. Also increases damage and range, but decreases shot speed.
Causes Isaac to occasionally extra fire tears in random directions while shooting.
Converts good pills into bad pills and identifies all pills. Bad pills now have secondary positive effects. Grants one
Black Heart.
Gives Isaac a miniature
Baby Plum familiar that propels itself diagonally around the room, firing tears behind itself as it travels.
Gives Isaac 5 bombs and causes his bombs to spawn ghosts that deal contact damage to enemies and explode after 10 seconds.
Causes Isaac to spawn micro-Isaacs when he takes damage, which chase and shoot at nearby enemies.
Before being picked up, item pedestals cycle between 5 random items.
Grants 3 broken hearts and +0.25 damage for every
broken heart Isaac has. Every otherwise fatal hit will add 2 more until Isaac has nothing but broken hearts.
Double-tapping a fire button causes Isaac to sneeze blood, dealing damage to enemies in front of him.
Enemies have a chance to spawn ghosts on death, which chase and deal contact damage to enemies and explode after a short time.
After taking damage from an enemy, launches a
half or full red heart from Isaac that despawns after 1.5 seconds.
Causes Isaac to throw poop, create buffing creep, or drop bombs while fighting enemies.
Adds one red
heart container and fully restores health. x1.2
damage multiplier. Isaac will occasionally fire extra tears that orbit around him.
Upon death, Isaac respawns in the current room with half a heart left, a massive size down, and +0.2 speed.
Spawns an
Old Chest at the start of each floor.
Releases a ring of tears and increases tears for the current room when Isaac takes damage.
+2 red
Heart containers, -0.3
speed. Isaac builds speed while standing still, and releases
poison gas clouds when he moves with increased speed.
Rocks and props spawn spiders over time while in a room with enemies, and spawn two blue spiders when destroyed.
Gives range, speed, or damage when buying things from a shop. Also spawns three coins and a key on pickup.
Adds a chance to shoot a fist tear that has extremely high
knockback and
confuses enemies.
Spawns a familiar that charges a miniature
Maw of the Void attack while Isaac shoots.
Gives Isaac a Dumpy familiar that, when it takes damage, pushes/stuns/poisons nearby enemies and flies in a random direction.
A
familiar that flies forward, consuming
pickups in its path. Each one will increase its size and damage and spawn a
Blue Fly. Every four pickups, it opens a portal that leads to an unexplored room.
Gives Isaac the chance to fire tears that magnetize enemies they hit, causing them to attract nearby pickups and enemies, as well as tears/shots from all sources.
Gives Isaac a soul familiar that dies in one hit, respawning at the start of the next floor. If it survives an entire floor, it rewards Isaac with hearts or items.
Dash by double-tapping the movement key, becoming invulnerable and damaging enemies. There's a short cooldown before Isaac can dash again.
Adds a trapdoor to every
shop that leads to a second shop with a unique stock and marked up prices.
+0.4
speed. Doors stay open after entering a room, even in rooms with enemies.
Isaac gains an aura that deals damage to enemies inside it.
While firing, Isaac charges up a short-ranged
Brimstone-like diarrhea beam that shoots behind him.
Gives Isaac the chance to fire spore tears that stick to enemies and blow up after a few seconds, dealing damage and poisoning nearby enemies and releasing more spores.
+5 bombs. Bombs explode with a random bomb effect.
While not firing, Isaac builds a massive
tears bonus over 3 seconds. The tear bonus falls off rapidly as Isaac fires.
Gives Isaac the chance to fire tears that create rifts where they land, which damage nearby enemies and pull in enemies, pickups, and tears/shots from all sources.
If a room gives a reward when cleared, there will be two different rewards to chose from. Taking one causes the other to disappear.
Prevents creep and floor spikes from damaging Isaac. Also gives Isaac +0.3 speed and 2 soul hearts.
Gives Isaac a tears bonus based on how many consecutive rooms he's cleared without taking damage.
Grants multicolored tears. Each color comes with a different
status or
tear effect.
Significantly shrinks Isaac, allowing him to squeeze between objects and makes some enemy shots pass over him. Also gives +0.7 tears.
While in a room with enemies, spawns cracks on the ground. Walking over these cracks summon ghosts that launch themselves at enemies and explode.
Killing enemies spawns a stationary shooting
familiar where they died for the current room.
Refills all
heart containers. Grants an enormous damage boost that wears off over time.
Gives Isaac a soul heart and +1 damage if he ignores a devil room.
Allows Isaac to charge a holy laser by continuously firing for 2.5 seconds, then releasing the fire buttons. Also gives Isaac flight and 2 soul hearts.
Sets all stats to their base value. Prevents stats from being lowered for the rest of the run.
+5 bombs. If Isaac is currently moving, placing a bomb will instead shoot a fast-moving, explosive rocket in the direction he's facing.
Adds a chance to fire tears that
Mark enemies. Marked enemies are attacked by other enemies.
Prevents low-quality items from spawning, greatly increasing the quality of items received from all items pools.
Gives Isaac a halo that summons beams of light on enemies inside it. The halo grows larger the more times Isaac has taken damage this floor.
Spawns a special set of spikes in the
Devil Room. Taking damage from the spikes has a chance to grant a reward.
Upon entering a room, a circle of tears orbits Isaac. Enemy tears have a chance to be caught in orbit, turning them friendly.
Reveals the location of the
Boss room. Upon defeating a boss, activates
XIX - The Sun, fully recharges Isaac's active item, and grants bonus damage and luck for the rest of the floor.
Gives Isaac a permanent stat boost whenever he picks up a
soul heart.
On death, Isaac's ghost is chained to his dead body and he can continue to fight with 1/2 of a heart, returning to life after 10 seconds. Must be recharged by picking up a soul heart.
Instead of tears, Isaac swings a sword. Charging does a spin attack and fires a projectile, and a projectile is sometimes fired with normal swings if Isaac has no empty red hearts.
+1
damage. Prevents Isaac from firing tears from one eye, like
Cain.
Spawns a star
familiar that slowly travels towards the
Boss Room, giving an aura that increases damage and tears and grants homing.
Spawns
Keeper to fight enemies alongside Isaac. If Keeper dies, he spawns
blue spiders and Strawman is removed from Isaac's inventory.
Replaces tears with rocks that deal variable damage, have increased
knockback, and can destroy
obstacles.
A
familiar burrows in Isaac's head, firing 4
slowing tears. Upon taking damage, there's a chance it will burst out of Isaac's head, spawning blue spiders and chasing enemies for the current room.
Generates a ladder at the start of every floor that leads to a unique
Angel Room shop.
Spawns nine orbital flies, which turn into
Blue Flies after they block a shot. Each time a room is cleared, spawns another orbital fly.
Gives Isaac a
Teratoma orbital that blocks shots, deals contact damage, and splits into smaller versions of itself upon taking damage. The smaller versions break into
blue spiders.
Causes all future items to be "glitched", granting them completely random effects.
Isaac periodically turns into a spiked statue, briefly becoming invulnerable and dealing contact damage.
+1.5
range, Increases tear size.
Gives Isaac two familiars that stand by Isaac's side and fire tears that use Isaac's tears, range, shot speed, and tear effects and scale with Isaac's damage.
Isaac shoots ice tears, which
slow enemies and
freeze monsters they kill. Frozen enemies slide away and explode into ice shards when touched.
Spawns a familiar that becomes a clone of the floor's
boss when entering the boss room. Defeating it drops an extra item.
Enemies explode into tears upon death, which inherit the effects of Isaac's tears.
After taking damage, spawns an orbital wisp that lasts for the entire floor, up to a maximum of six. They fire tears but do not block shots.
Gives Isaac a nerve ending familiar that burrows out of the ground to grab and deal damage to enemies over time.
Grants a familiar that can block enemy shots.